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re: Anyone know any good football board games?
Posted on 10/15/24 at 4:43 am to FootballFrenzy
Posted on 10/15/24 at 4:43 am to FootballFrenzy
quote:
I wasn't sure if this belonged in the gaming thread since it isn't a video game.
Says you

Posted on 10/15/24 at 8:19 am to FootballFrenzy
quote:
Yes, definitely!
The game comes with 135 cards (60 offense, 60 defense, 15 special teams), a die, and a board. There are also magnets for the 32 NFL teams that you can place on the board to identy your side, and a basic scoreboard system.
Thanks for the detailed explanation.
Posted on 10/15/24 at 8:20 am to n64ra
quote:
Thanks for the detailed explanation.

One thing I forgot to mention: each team gets three "timeouts" that allow them to reset their hand, so there is some strategy involved.
Posted on 10/15/24 at 10:31 am to TrueLefty
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Try a board game called Diplomacy.
I was addicted to that game for a bit. Almost broke up some friendships.

This post was edited on 10/15/24 at 10:47 am
Posted on 10/15/24 at 10:39 am to SoFla Tideroller
quote:
NFL Strategy
Skill with the spring bead was critical.

Posted on 10/16/24 at 8:48 am to FootballFrenzy
My grandfather helped design a football board game back in like 1970 or so called Scrimmage, you can find copies online I think
Posted on 10/16/24 at 8:49 am to Freon
quote:
My grandfather helped design a football board game back in like 1970 or so called Scrimmage, you can find copies online I think

Posted on 10/16/24 at 9:00 am to FootballFrenzy
“ Scrimmage was invented by Chuck Eskridge, and David Williams. It is a football game in which one side controls the offense and the other controls the defense. Movement is accomplished by dice rolls, with slower players have lower maximum movement capability. Each side has pieces (players) of varying strength and speed. Any player can tackle any other player, but only players of equal or greater strength can block opposing players. The offense sets up, and then the defense, with a twist: the defense does not know whether the offense is running a passing play or a running play. (The choice is disclosed after the play starts.) If it is a passing play, the pass can be thrown to a designated grid but only after the play has had time to develop. If a play breaks down, the offensive player draws a card to determine whether he can recover.
The passing mechanism works wonderfully: the offense places two men downfield in one of several grids, and secretly chooses a card identifying the grid to which the pass will be made. Each team then moves players (including the potential receivers) with the roll of the dice. When the pass is made, the offense chooses which square in the grid the pass will go to. The choice of squares determines how easy it is for the receiver and the defensive back(s) to get to the square to which the pass is made: if the receiver gets to the square and the back does not, the pass is complete. If the back gets to the square and the receiver does not, the pass is intercepted. If both get to the square, the pass is incomplete.
The running game and the pass rush depend on the the success of the blockers and the defensive line. There is luck in the dice rolls, of course, but the luck evens out over the course of the game and a good play can survive a little bad luck. Card drawing can also be important. Sometimes tacklers reach the ball carrier but fail to make the tackle, or make the tackle and force a fumble, which can be recovered by either the offense of defense.
This is one of the few games non-simulation football games (i.e., not strat-o-matic football or its cousins) that really feels like you are playing football. You choose your play in advance, and, like real football, sometimes it works as planned, sometimes it fails, and sometimes you have to improvise during the course of the play.
Only about 800 copies of the game were sold, primarily in game stores in the South. Two versions were created, the original version and a second version that included an optional "monster man" with good speed and power.
This game is not to be confused with the SPI game of the same name-- and almost the same year.”
The passing mechanism works wonderfully: the offense places two men downfield in one of several grids, and secretly chooses a card identifying the grid to which the pass will be made. Each team then moves players (including the potential receivers) with the roll of the dice. When the pass is made, the offense chooses which square in the grid the pass will go to. The choice of squares determines how easy it is for the receiver and the defensive back(s) to get to the square to which the pass is made: if the receiver gets to the square and the back does not, the pass is complete. If the back gets to the square and the receiver does not, the pass is intercepted. If both get to the square, the pass is incomplete.
The running game and the pass rush depend on the the success of the blockers and the defensive line. There is luck in the dice rolls, of course, but the luck evens out over the course of the game and a good play can survive a little bad luck. Card drawing can also be important. Sometimes tacklers reach the ball carrier but fail to make the tackle, or make the tackle and force a fumble, which can be recovered by either the offense of defense.
This is one of the few games non-simulation football games (i.e., not strat-o-matic football or its cousins) that really feels like you are playing football. You choose your play in advance, and, like real football, sometimes it works as planned, sometimes it fails, and sometimes you have to improvise during the course of the play.
Only about 800 copies of the game were sold, primarily in game stores in the South. Two versions were created, the original version and a second version that included an optional "monster man" with good speed and power.
This game is not to be confused with the SPI game of the same name-- and almost the same year.”
Posted on 10/16/24 at 9:03 am to Freon
Sounds like a lot of fun! I'll see if I can get it. Thanks!
Posted on 10/16/24 at 9:06 am to Freon
quote:
My grandfather helped design a football board game back in like 1970 or so called Scrimmage, you can find copies online I think
Interesting. Looks like there are a few versions out there. Not sure if these are various updates by the same group or competing products, but they all appear to be circa the 1970s.
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Posted on 10/16/24 at 10:05 am to paperwasp
Better watch out for that DE coming in hot.
Posted on 10/22/24 at 2:26 pm to FootballFrenzy
For strategy, strat-o-matic is far and away the best.
The most fun football board game I ever played by far was Vince Lombardi Football.
You can't go wrong with either one.

The most fun football board game I ever played by far was Vince Lombardi Football.

You can't go wrong with either one.

Posted on 10/22/24 at 2:27 pm to TX Tiger

What did you like about Vince compared to the other games?
Posted on 10/22/24 at 2:52 pm to FootballFrenzy
You could play the simple, basic version or they had a somewhat more complex version.
In the simple version, you had 23 basic plays to call on offense. The defense could call 8 basic defenses. The you rolled two dice and looked on the big chart for the result.
That version of the game is simple but a lot of fun. I even made up a couple of plays on my own to add to the game and bring it up to a more modern style offense.
Then there's an advanced version where you still call the plays in the same way, but the results are adjusted for the specific players involved.
In Strat-O-Matic, there's much more strategy involved. A little too much IMO.
However, the Strat-O-Matic baseball game is my favorite sports board game of all-time. Just enough strategy and individual player involvement to make it exciting. You're basically the manager of the team. You set the lineup, pitching rotation, steal bases, take the extra base on a hit, etc.
In the simple version, you had 23 basic plays to call on offense. The defense could call 8 basic defenses. The you rolled two dice and looked on the big chart for the result.
That version of the game is simple but a lot of fun. I even made up a couple of plays on my own to add to the game and bring it up to a more modern style offense.
Then there's an advanced version where you still call the plays in the same way, but the results are adjusted for the specific players involved.
In Strat-O-Matic, there's much more strategy involved. A little too much IMO.
However, the Strat-O-Matic baseball game is my favorite sports board game of all-time. Just enough strategy and individual player involvement to make it exciting. You're basically the manager of the team. You set the lineup, pitching rotation, steal bases, take the extra base on a hit, etc.
Posted on 10/22/24 at 2:55 pm to TX Tiger
Sounds like fun! Thank you for the in-depth explanation.
Posted on 10/23/24 at 9:18 am to Cheese Grits
Still have that somewhere.
Posted on 10/23/24 at 10:42 am to Wellborn
quote:
How many posts have you started today?
don't be jelly chicken pays him to start threads
Posted on 10/23/24 at 10:46 am to Cheese Grits
spent hours a week on this game we would fight each other to pay
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