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re: Stubborn Efforts to Establish the Run
Posted on 11/26/19 at 5:02 pm to Tridentds
Posted on 11/26/19 at 5:02 pm to Tridentds
You have to be able to run the ball effectively, and bleed time off the clock. I still think we need to pass as well, but shortening the clock is the ONLY chance this team has against LSU.
Pass game should be a very controlled one, with high percentage passes to move the chains when necessary. Have to see the LSU offense off the field
Pass game should be a very controlled one, with high percentage passes to move the chains when necessary. Have to see the LSU offense off the field
Posted on 11/26/19 at 10:11 pm to ColoradoAg
I've never understood the importance of "ball control, bleed the clock" as an identity, per se.
It's important in certain situations to minimize the opponent's opportunity to score. Ex: 4 min left, spend it marching the field, leave them with no time.
HISTORICALLY, when both teams played the same sort of game TOP would tend to be a metric for who was performing better. Albeit one that typically lags other things like first downs.
But as far as playing fast in general v playing slowly in general, it doesn't seem to me that it matters that much in and of itself. Regardless of how long your possession takes, the other guy gets one, too (excepting specific scenarios of clock management.) So screw it. The metric is points per possession.
The only time playing someone who plays fast is negative is when you can't stop them from scoring.
As a (very)former MLB, I'd rather play someone who plays slow, or plays fast. The guy who mixes it up would make me want to blow my brains out. Getting people into place would suck.
What am I missing?
It's important in certain situations to minimize the opponent's opportunity to score. Ex: 4 min left, spend it marching the field, leave them with no time.
HISTORICALLY, when both teams played the same sort of game TOP would tend to be a metric for who was performing better. Albeit one that typically lags other things like first downs.
But as far as playing fast in general v playing slowly in general, it doesn't seem to me that it matters that much in and of itself. Regardless of how long your possession takes, the other guy gets one, too (excepting specific scenarios of clock management.) So screw it. The metric is points per possession.
The only time playing someone who plays fast is negative is when you can't stop them from scoring.
As a (very)former MLB, I'd rather play someone who plays slow, or plays fast. The guy who mixes it up would make me want to blow my brains out. Getting people into place would suck.
What am I missing?
This post was edited on 11/26/19 at 10:15 pm
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