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Registered on:10/3/2011
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They lost the plot after Shogun 2
I mean my god what a coincidence, I was playing GTA 6 beta earlier today
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What incentive is there for Rockstar to decrease the price of a digital game with no after-market sales capability?


I mean, GTA V has been on sale numerous times. The real money is GTA Online and funneling people into that.
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Grand Theft Auto 6 fans are pre-ordering the $100 Ultimate Edition more than the standard edition of the game.


People are fricking stupid and are the architects of their own destruction.

I still have no idea why anyone is pre-ordering a DIGITAL game to begin with.

Ultimate Edition may be worth getting when it's on sale for 70 or less.
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I don’t think anybody looks back on FF13 today and has changed their mind about it. The graphics are great though.


FFX is my favorite FF, but it's linear as shite too. It is more open-ended than 13, but it's pretty close.

I didn't like how the game limited character progression behind story progress.

The story was also very poorly told. The game feels like it starts halfway into the plot. Characters are throwing around names of places, terms, etc and you have no idea what anyone is talking about for like the first 10 hours, unless you are reading all the data logs.

I can't speak for XIII-2 and Lightning Returns.

The trilogy does need a remaster or modern ports. The PC ports of XIII and XIII-2 in particular are garbage.
It depends on what you want. CoD has a better "feel" than Battfield.

CoD is better for straight up TDM style play. Battlefield is better if you want something larger scale and more strategic.
I think it worked for RDR2 because you felt immersed in the setting. I do not want to see GTA like that.
I distinctly remember Tony Hawk's Pro Skater 3 being criticized back in the day for it essentially being "more of the same." Tony Hawk 4 on the other hand was widely praised for being a departure from what came before.

These days, it feels like Pro Skater 3 is, for many people, the best in the franchise and Tony Hawk 4 is kind of forgotten.

Personally, I think Underground 1 was the series peak.

Likewise Jedi Academy was criticized for doing away with series protagonist Kyle Katarn and eschewing the story-based structure for a nearly unrelated series of missions.

These days, while Jedi Knight is still looked upon fondly, most people will jump straight to Jedi Academy as you get a light saber from the beginning as opposed to slogging through half a game of meh FPS mechanics. Likewise, the mission-based structure seems to be just what people want from the series as it fits the theme of "Jedi Simulator" better than anything that has come before or after.

re: The problem with gaming today

Posted by BulldogXero on 8/8/26 at 1:12 pm to
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For years, games have been designed to make players spend time rather than be good games.


Reminds me of when the CoD devs got butthurt over Christopher Judge's comments at the Game Awards that one year.

"But like, look at our player engagement metrics!" is exactly the sort of thing you'd think a CoD developer would say.
FFVII Rebirth had one of the worst open worlds I've seen. Between that and FFXV, SquareEnix hasn't yet shown they understand open world game design.

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Either way K shaped economy doing what it does. I am trying to figure out what right now Republicans can hang their hat on for the midterms outside of were not Democratic Socialists at least


Short of some kind of mass revolution, this country is beyond cooked.

The USA is becoming a playground for the rich subsidized by cheap, foreign labor.

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Grand Theft Auto VI: An Extended Look premieres on Netflix on August 27, at 12pm PT / 3pm ET / 8pm BST.



That is the most disgusting thing I have ever read.

re: Going back to Starfield

Posted by BulldogXero on 8/3/26 at 4:02 pm to
Starfield gets a lot of unnecessary hate when it is essentially space Daggerfall.

I wish they would have gone the No Mans Sky route of adding more sand in the box with each update. The one criticism I have is how repetitive the randomly generated content is
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It’s been hilarious watching The Sims community melt over this. For those of you not aware, The Sims has become woke as frick in almost every possible way the last decade or so. To the point the game is broken because all they focus is adding things to be “inclusive” and they ignore fixing the game



I don't know. I thought people were down on the Sims because it has like 10,000 dollars worth of DLC available for purchase. That'll only get worse now
I played it for about 30 hours. It's a unique experience for sure. My favorite aspect is how immersive the world feels.

To me though, it felt too much like something that started life as a live service GACHA title (seriously those menus) with a poor English translation.

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The pacing got all fricked up by the stuff pulled behind the scenes by the Discovery exec and the budget last season.

And if they’re not getting an appropriate budget for the last season, I don’t see how they pull off all they need to pull off to being the story to completion.


Struggling company gets bought out. Acquiring company installs leadership of struggling company to lead the new combined entity.

Acquiring company begins making bad decisions and starts struggling. Always wild how that happens
It feels like the 8 episode seasons are really fricking up the writers.

That is not the pace of a penultimate episode. To make matters worse, it was basically the TLJ of Game of Thrones from a plot standpoint
The is the worst episode of the season by far and maybe one of the worst in the entire series
Imagine if a business was forced to survive with -3% profit.

re: Halo: Campaign Evolved

Posted by BulldogXero on 7/28/26 at 8:31 pm to
The gunplay feels more like Bungie Halo than previous titles, but I may be misremembering.

This is probably the least visually impressive UE5 title I've ever seen though. I don't think it looks massively better than Anniversary Edition.

I wonder if/when we will ever get a remake/remaster for 3. It's weird that 1 and 2 are updated to modern visual standards but 3 is stuck in early xbox 360 era visuals.
I'm still not convinced modern Ubisoft can make games anymore when you take into account that story, concept, and mission design were all done by a much more talented team over a decade ago in 2013. We already know the engine modern AC games run on is capable of some very impressive visuals.

Given the success of this title, Ubisoft should know what the blueprint is, but I don't think they, as they exist today, can execute when left to their own devices.