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re: Xbox Games Showcase

Posted by BulldogXero on 6/11/25 at 11:47 am
quote:

Can't believe it's $80


It is wild that Outer Worlds 2 is their poster child for this.

The first game was essentially a gussied up "AA" game. I hope this means that there's more meat to the sequel, but Avowed didn't impress me at all.

re: Xbox Games Showcase

Posted by BulldogXero on 6/11/25 at 9:24 am
quote:

Games prices over time are a funny thing. I can remember most 8 bit games being around 39.99-49.99. 16 bit era we started seeing some game go up to outrageous prices like 69.00 to 79.00 but most stayed in the 49.99 range. Then as CD rom came out the prices went back to 39.99-49.00. N-64 carts some went back up to 79.99 . Then 49.99-59.99 settled in for several generations.


I don't mind paying 70-100 dollars for a game if it releases free of major bugs and is complete day one.

You know that's not going to be the case though, and the game will still have mountains of microtransactions and "DLC."

Publishers want their cake and to eat it too.

It is a bad idea to equate length with price though. You might think an 80 hour game would justify an 80 dollar price tag, but publishers will start requiring developers pad out their game length more than they already do as a means to justify the price.
quote:

Starfield isn't my favorite, but I still have close to 200 hours in it and will occasionally jump back in, so I'm not ready to write Bethesda off yet. They have two more games left where I'll keep caring, this and the next Fallout, after that it won't really matter to me.


It's trendy to hate on Bethesda. Don't you know, their entire game design philosophy is outdated because NPCs don't move during dialogue like in Cyberpunk 2077?

Starfield is literally space Daggerfall. People act as if Daggerfall is one of the greatest games of all time, but it's 95% randomly generated content.

I think if you are the type of Bethesda playing who likes to, for example, pick a direction and just go there, seeing what kind of trouble you get to along the way, Starfield doesn't exactly scratch that itch. The randomly generated content wasn't a bad idea, but there weren't enough parts thrown into the blender.

It's hard to argue though that you don't literally trip over mountains upon mountains of side quests just by "playing the game." There's a lot of content on offer with Starfield. You just access it in a different way.
I think there's a 0% chance Elder Scrolls VI releases on current gen.

I just want to see the KOTOR remake before I die :lol:

I feel like gaming peaked in 2014, and we've been on a low, slow decline ever since. :lol:

It isn't just publishers shoehorning microtransactions and forcing out buggy messes. A lot of triple A releases just aren't very good from a writing or game design standpoint.

My hypothesis is that (outside of Nintendo) a lot of the talent who made the legendary games we all know and love have either left the industry or have started an indie studio with vastly more limited resources. Some guy that was like a random QA tester in 2014 is now the "chief creative blah blah blah" at x studio and has like 1/10th of the talent.

re: Doom: The Dark Ages thread

Posted by BulldogXero on 5/16/25 at 3:23 pm
quote:

Are the mechanics of the game closer to doom 3 than recent titles?


No not at all :lol:

It kind of feels more like Serious Sam with a shield now than Doom 2016/Eternal.

re: Doom: The Dark Ages thread

Posted by BulldogXero on 5/16/25 at 9:39 am
I've played through about 5-6 missions so far, and I'm not entirely sure about how I feel. This kind of feels like Doom if it was made by Activision.

It feels solid, but's missing a certain something that made the previous two so memorable.

In my view, all they have to do is make a follow-up to Doom 2016, but they keep throwing the baby out with the bathwater for every subsequent game. Sometimes that works out. Most people think Doom Eternal is better than 2016 (I don't). I don't think anyone will think the block/parry mechanics in this game are superior to Eternal.
quote:

It was just shite. . .made by the same studio that made Veilguard, which was dogshit


If by same studio you mean BioWare, then yes you are correct, but they were made by different teams.

The team that made the Multiplayer for Mass Effect 3 made Andromeda while the main team worked on Anthem.

It has been reported in the past that BioWare didn't value their writing talent, and nowhere has it been more obvious than with Veilguard's awful writing.

quote:

Employers refuse to train employees. Employers hire employees out of school with no experience. Employer complains that employees behave like they’re poorly trained. Duh: YOU DID NOT TRAIN THEM!!


I would think college grads can be excellent hires. They are cheap, and you can mold them into whatever you want them to be. They come with no preconceived notions regarding how work is supposed to be.

There is a cultural aspect though. I've seen that gen z are much more likely to buy into all the quiet quitting stuff.
quote:

I think Veilguard sent shockwaves through EA. I think they respond by playing it safe, and creating a generic, soulless game.


I think the problem runs deeper because if you take out Taash, that's exactly what Veilguard is. There's a lack of talent, passion, and pride in ones work within the AAA games space that has lead to this.
quote:

Wow, I thought the entire trailer was comprised of cutscenes. I also wonder if they mean it was captured on a base PS5 or a Pro.


I can almost guarantee it's on PS5 Pro :lol:

The ability to show off the game using the highest possible visuals is one of the main reasons why multiple graphics modes exist in games.
The camera bug with paralysis is super annoying :lol:

When you go back into first person, your character is suddenly 9 feet tall until you shutdown and restart the game.

I was like, "why is their ROG branding on an Xbox handheld?"
quote:

Today I realize how old I am that this game came out 18 years ago


Didn't they just remaster this game as a launch title for the original Xbox One?

A remake or a collection of GOW1-3 + Judgement would be much more palatable.
I am not inherently wild about most indie games, but I do gel with some of them from time to time. The AA space is where it's at for me. Games like Robocop Rogue City, Plague Tale, Vampyr, Space Marine 2, etc.

I think the biggest problem is that indie studios prove that big triple A studios don't need 500 people working on a game in order to make good games. Big triple A studios suffer from the same level of organizational bloat as a lot of corporations
The problem is that publishers want their cake and to eat it too.

They whine about the costs of physical media and having to implement microtransactions and DLC in order to keep pace with the cost of development," but I guarantee you, $80 digital only games will be just as microtransaction riddled as they always have been.

Gaming is in a bad state, and I don't see it getting any better.
quote:

me

"extraction shooter set in titanfall universe" is gay af. make a new campaign


It's like a lot of these developers are so incredibly out of touch with what people want. That would have flopped harder than Marathon.
"EA cancels Titanfall project"

- OMG No!!!!


"Extraction shooter"

- oh ok

Never good to see people lose their jobs though.