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re: Mullen proposes 9 game SEC schedule with 4 home and away with 1 neutral site game

Posted on 5/31/19 at 6:31 pm to
Posted by PHS
Member since Apr 2013
154 posts
Posted on 5/31/19 at 6:31 pm to
quote:

Can you explain what this means? I'm not following.

Sorry for the delay. And apologies to both you and NocaHomas Teepee for being grumpy. I haven't slept in ages (don't ask) and I'm drifting now.

The scenario is a 16 team conference with 4 divisions of 4 and 9-game schedules, each team playing 3 divisional games and 6 cross-divisional games (2 from each of other 3 divisions).

In that scenario, any 2 teams from the same division would have an average of 5 common conference games (common opponents + each other). Some may have a little more, some a little less. Five is just the avg. 5 games out of 9 gets you a rounded 56%. So the schedules of two divisional teams would be, on average, 56% balanced.

Two cross-divisional teams would have an avg of 5.5 common games (common opponents + each other wherever applicable). Their schedules are 61% balanced on avg.

In a division-less 16-member conference with 9-game schedules, two teams would have an avg of 5.4 common games out of 9 for 60% balance.

With 2 divisions, permanent of impermanent, 2 divisional teams would have an avg of just under 7.3 common games out of 9 for 81%

Posted by southernboisb
Member since Dec 2012
7384 posts
Posted on 5/31/19 at 7:07 pm to
I get it now.

However, I have a different 4x4 plan earlier in this thread where (like current divisions) 8 teams will join up & have 7 games against the others. You could also have 1 perm. rival in each pod you play yearly as Games 8 & 9. Each year you would rotate the paired pods & would face everybody in 3 years, full rotation in 6.

Anyways, like divisions, you have so many teams with almost the same opponents, determining the winner would be easier.

& both winners of the 2 groups make up the SECCG teams.


The only trouble I'm having is creating a schedule for this. Everytime you play somebody, you'ld have to rotate the H/A team the next time you meet. &, obviously, the hitch is that either you will have 2H/1A or 1H/2A against the other 3 teams in your pod.
It makes sense until you try tackling that.
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