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re: IM sad we didn't get any snow
Posted on 1/18/13 at 1:23 am to Ross
Posted on 1/18/13 at 1:23 am to Ross
quote:
I'm the guy that asked if the reason we take the reciprocal of the plane intercept values was to get rid of the infinity that might be there if you remember that at all.
Nah, I tuned most of that out once we moved on past the early 3D stuff
Not the best decision in the long run, but hey, what'cha gonna do
quote:
But seriously, those wooden walls and Fergus never changing up his voice is going to put my arse to sleep.
And this would be why I stopped paying attention.
Posted on 1/18/13 at 1:25 am to TheSandman
Everything we've done so far you can learn in like two minutes, so no sweat.
For the vectors, start where the vector starts and index how far it goes in each direction (in the order a,b,c)
For the planes, pick any corner on the cube and find where it intersects the three axes (a,b,c), then take the reciprocal of those numbers and there you go.
And just make sure you get rid of all the fractions and just have whole numbers.
What really sucks though is that I have a mandatory class right before that class and a class right after, so skipping it wouldn't really give me that much free time.
For the vectors, start where the vector starts and index how far it goes in each direction (in the order a,b,c)
For the planes, pick any corner on the cube and find where it intersects the three axes (a,b,c), then take the reciprocal of those numbers and there you go.
And just make sure you get rid of all the fractions and just have whole numbers.
What really sucks though is that I have a mandatory class right before that class and a class right after, so skipping it wouldn't really give me that much free time.
This post was edited on 1/18/13 at 1:27 am
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