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re: The Briles Offense.

Posted on 12/27/19 at 12:02 am to
Posted by russellvillehog
Member since Apr 2016
9711 posts
Posted on 12/27/19 at 12:02 am to
quote:

Earlier, I posted a post that many of you seemed to enjoy centered around the running game Briles features by mixing in Veer Principles in the spread with some single wing thrown in there as well. Today I want to breakdown or get in depth with the Briles Passing game that he is going to bring and combine the two and show how they link side by side. Hopefully, later this weekend I will then bring it together and talk about the RPO tags and show you how they seemingly change from week to week. So without further hesitation lets get into the finer parts of the base passing game.

Starting with the Basics:
First a lot of people have said the Briles form of offense is an "AIR RAID" albeit there are Air Raid concepts that we are going to look at in it, it isn't a true Air Raid. An Air Raid team is going to ultize Y Sail, Mesh, Shallows, Y Corners, Smash, Stick, and All Go's and mix them up through different formations. Briles' offense ultizes some of these because their basic approach to the passing attack it to attack vertical and with speed, as well as getting the ball out quickly on the SPO(Screen Pass Option) as well. With them spreading the offenses spreading the field like they if forces teams to stay fairly honest on what they have to do. Briles teams are known for getting up to the line and running at a blistering pace, with some check with me sprinkled in as well. They are very much a passing tree centered offense instead of a concept driven offense.
Let's breakdown the differences.
A concept driven offense is really what the Air Raid is built upon. For instance, in a play calling system they might call X Shallow, Y Shallow, Z shallow, H shallow. These are true Air Raid concepts. The rules of the of the concept on a shallow is as follows



(Above) is the H shallow The rules of the concept are simple regardless of the tag on the shallow route the combination stays true. So if you tag H shallow in this case you have the slot reciever to the opposite side (Y) runs a bender then the Z to that side runs a 8 Post route. That would make the play side X run the 9 route. The concept in the Air Raid doesn't change. If X runs the Shallow then H runs the 9 and Y and Z stay the same. Unless of course you tag something like Z stop or Z go. That can happen, but if there isn't an additional tag then the concept stays the same. This allows players to play fast because according to the call you know exactly what you are running. So if you are using buzz words the Shallow might be a family (such as super heros) So if buzz word is H shallow is "spiderman" then all plays know where they are going according to the call. Formations don't change it either. If you show empty or Trips into the field the concepts stay the same other than the formation call. If I wanted to Move the X over to the trips side and Keep the H to the single side because I want I like his match up on the shallow. I would just call "DART" which puts the H as the outside wide reciever and the trips would be just automatically to the open side. So it would be DART H Shallow (Spiderman)
Now the the Briles version that uses similar concepts but doesn't look it down to concepts opens the field with stems that are according to alignment not concepts.



(ABOVE) Here is an X shallow but by alignment you have a shallow combo from the boundary with a Smash concept to the field. The Y here runs a 8 Post right at the FS verses a cover 3 and now if the safety bits on the Shallow then its the 8 route behind him. Most likely the coverage right here in the SEC will be to the field (wide side) they are rolling into what I call a Palms/two read call. You split the field at the Center and in this empty set they are going to go two read to the boundary. They will roll a Rover or Weak Saftey to the boundary and the outside corner in this case is keying the #2 inside reciever or (F) in this case. Then W/S will align over top of the #2 about 8 to 9 deep and verses this concept it forces them to run into a cover 4 because #2 receiever outside releases and gets vertical and so the Corner stays on #2 vertical and when #1 reciever get across in a shallow then it forces the safety to roll over on the help on Y. Then to the field you will get a Palms coverage on to the field so in the case of the graphic above, the SS which is the Nickel/Sam in palms plays outside leverage H to take away the double slants from the field (open) In this case in Palms you see a Smash concept between the H and Z so if we see them in a Key 2 (meaning) the Nickel Sam is inside shoulder of the H like he is above then you would immediately have the smash concept. Verses a Palms/2 Read concept like you will see in a lot of the SEC Then Shallow becomes #1 read for the Qb to Y on the Post who will steam across the FS's inside shoulder basically locking him to the ground. Either the middle 8 is open or the shallow underneath is open.

They can play very fast with this concept and keep the same personnel on the field and on the next play align the F in the backfield (never sub) and get down hill with a split flow zone or Veer dive. Cause now you have to keep the coverage the same and you end up gashing them on a big run because of they have the wrong personnel in.
The PLAY ACTION GAME:



(ABOVE) you have a sprint out left with the TE here being used in the H back role. Again because of the tempo and personnel here is where they get really tough to stop. If they catch you in a common palms/two read coverage then they will go to a likely check with me here an come out with a sprint out. You would see something where Trey Burks in lined up in the back field as a back and on the sprint out he is running a shoot route verses Palms so now the CB is conflicted because he has to come up on a Trey Knox or TQ Jackson on a 9 route. If they rolled out into a cover 4 across the board its a drop off to Burks. If they go man its probably a situation where a KJ Jefferson has the ability to get the edge with having the TE in the H-back doubling the edge it stresses the defense.
The Vertical Game:


(above)This is another attack that will happen about every quarter once or twice a game in this offense. Here Briles throws two air raid concepts into a call and after a big play and say Trelon Smith is out there as the H. He just hit a big run and then after a first down they sprint up to the line and the defense is scrambling and they are going to take a shot with a smash/vertical concept. If Q reads a 1 high knows they immediatey are getting man if so he reads match ups. The Z is running a stop to the outside which if they roll to a cover 3 he throws the stop. The X can stem to the outside the numbers verses a Key 2 (inside alignment on #2) which you see the Nickel/Sam in in the Above look which forces the width on the concept verses a zone to have the Q a space to drop the ball into on a fade, and verses man he would re-track himself and get back over the top (your even your leaving).

This post was edited on 12/27/19 at 12:04 am
Posted by Hogwarts
Arkansas, USA
Member since Sep 2015
18064 posts
Posted on 12/27/19 at 12:15 am to
Good stuff, thanks for sharing
Posted by russellvillehog
Member since Apr 2016
9711 posts
Posted on 12/27/19 at 12:15 am to
quote:

Conclusion:
Just these three looks are tough to deal with because of the vertical attack routes and uderstanding that if you go man the QB turns into a runner, and if they are in zone they attack either the field or the Boundary according to the beater called to that side. And with the check with me they do alot and the route tree based play-calling Briles can make sideline adjustments to any thing he sees. He really makes the QB's job so much easier than what Chad's was doing. I think Chad's concepts caused as much confusion as it did create chances to succeed and as I eluded to in the last post the see it and take it pre-snap with our 9 reciever was so predictable teams took it away man to man and they ended up having the numbers in their favor. The reason it worked at Clemson so well is because he had Deshaun Watson that could pull it down and run when it broke down. Also, he had Deandre Hopkins, DeWayne Allen, Jaron Brown, Mike Williams and many other weapons that made it work. This style you take what you have a strength and you accentuate it. Also, our Oline coaching was so bad under Morris and our technique was always too high and poor leverage. Having Pittman and his hand selected OL coach that will change and we will get out attitude back.
Hope you enjoy this breakdown as well.


I asked for an explanation on the "palms" defense. Got this:

quote:

?So here is the alignment for Cover 2 read.


So here is the alignment for Cover 2 read. CB is eyeing #2 inside regardless of alignment of #2 this is his read.




??So regardless of where #2 is aligned CB has eyes on #2.
If #2 pushes vertical he stays vertical and they convert to Cover 4. If #2 goes outside then the outside Corner reads that and drops down to a cover 2 hard corner and the S stays over top and they play it as cover 2.
Now in the case of a Palms/ 2 read coverage
Now in this case they would run 2 read to the boundary and Palms to the Field (open side)
So lets look at trips to the field vs Trips
?

So here you see the Nickel Sam ($) outside leverage of #2 and the CB is inside leverage of #1 with eyes on #2. The FS is over top #3 (H) to take away any Post route. This is a version of cover 4 (Palms) so Double Posts tend to be the killer of cover 4 so the CB plays the inside leverage to take away the Post on the outside.
Nickel Sam reads #2 until he is outside release and he passes him off to the Corner and then he fits underneath any route coming back underneath. If both push vertical Nickel/Sam becomes the C gap run fitter as F takes over the vertical push. Most teams in this coverages will bump the M (Mike) outside of the tackle on in a 50 technique as to make it where the FS doesn't have to come screaming down hill as the extra run fitter.
In Palms, the coverage removes the Nickel Sam from the run fit and makes FS the run fitter. Which helps the Defense out leverage the Offense in theory. As soon as the tackle sells run block the FS comes down and becomes the force or Alley defender. Mike Jumps underneath the inside slant or the Y Slant if H pushes out wide.
So according to that alignement Briles builds in beaters to both sides according to the post snap roll.
Hope this helps explain it a little better Russellville..

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