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re: Scheduling when UT/OU join?
Posted on 1/14/23 at 1:22 pm to InCaliForNow
Posted on 1/14/23 at 1:22 pm to InCaliForNow
9 games is pretty much a given with 16 teams. (However, the extra H/A will be interesting to see play out).
I honestly don't know what the format will be because they all have flaws:
divisions: how long to rotate through other side? (Positive features - instantly breaks ties & easily determines SECCG teams)
pods: forming them that makes sense & keeping all rivalries/must-be-played annual games (Positive features - NO GAMES will be lost if they use 6 years cycle & pair up 2 pods yearly to get SECCG members (creating more interesting matchups instead of the usual teams each year)
non-divisions: all the tie-breakers needed to be created to sort same-record teams with varying # of common opponents & determing WHO is the must-be-played opponents (Positive features - I can't think of any)
I honestly don't know what the format will be because they all have flaws:
divisions: how long to rotate through other side? (Positive features - instantly breaks ties & easily determines SECCG teams)
pods: forming them that makes sense & keeping all rivalries/must-be-played annual games (Positive features - NO GAMES will be lost if they use 6 years cycle & pair up 2 pods yearly to get SECCG members (creating more interesting matchups instead of the usual teams each year)
non-divisions: all the tie-breakers needed to be created to sort same-record teams with varying # of common opponents & determing WHO is the must-be-played opponents (Positive features - I can't think of any)
This post was edited on 1/14/23 at 1:31 pm
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