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re: TOS: The Walking Dead
Posted on 12/2/13 at 6:05 pm to BoogerSykes
Posted on 12/2/13 at 6:05 pm to BoogerSykes
I'm sure this show would be really entertaining if they lived in a 100% safe area
Posted on 12/2/13 at 6:29 pm to tween the hedges
Problem solved. I'm starting my sign up list here...
Apply below. Good Luck
quote:
Mobility=Security
Apply below. Good Luck
Posted on 12/2/13 at 7:02 pm to DawgCountry
quote:
Mobility=Security
Interesting concept. Too many moving parts for me though.
How are you planning to make repairs when needed for something that large and technical?
ALso, it looks like it will require a fairly large-sized and well-trained crew.........What if you have engine problems but your engine guy is ill or dies?........Will the dude that runs the greenhouse be cross-trained to work on engines too?
Seems like it will require a large amount of regiment and discipline........are you concerned about mutiny, etc.
Just brain-storming with you. Best to work these things out ahead of time............
Posted on 12/2/13 at 7:04 pm to BoogerSykes
quote:
The gov got what he deserved. was hoping Mysonne would cut his head off
Don't be so sure he's dead. The blade went through clean, but clearly missed his heart or he'd a been dead instantly. The girl took a shot, but they didn't show you where it hit. Was she mad enough to kill him? Or was she only mad enough to consider it only to change her mind because she didn't want to be alone? I think the latter. I don't think we've seen the last of the Governor.
Also, Morgan (the black guy that saved Rick in the first episode and was later found holed up in his own fortified "compound" exterminating walkers and going crazy) will be reappearing in the second half of the season. Should be fun!
Posted on 12/2/13 at 10:35 pm to S1C EM
!!!!!!SPOILERS!!!!!!!
Just watched last two episodes....had them recorded and was avoiding this thread like the plague.
Dammit....they're killing off all the interesting characters. First Shane and now the gov......right when he was getting interesting. I figured Herschel's time was limited . Also figured they would get forced from the prison eventually....you can't let the protagonists get too comfortable.
FWIW....a barrier island is the perfect haven from the zombie apocalypse. I've seen no evidence of them swimming......yet.
Great show.
Just watched last two episodes....had them recorded and was avoiding this thread like the plague.
Dammit....they're killing off all the interesting characters. First Shane and now the gov......right when he was getting interesting. I figured Herschel's time was limited . Also figured they would get forced from the prison eventually....you can't let the protagonists get too comfortable.
FWIW....a barrier island is the perfect haven from the zombie apocalypse. I've seen no evidence of them swimming......yet.
Great show.
Posted on 12/3/13 at 6:25 am to Jefferson Dawg
I haven't worked the logistics out yet. That's why I need applications so I can select the most qualified crew...
Might need help with a HGMF style draft, so only the sharpest/keenest of minds make it on board
Might need help with a HGMF style draft, so only the sharpest/keenest of minds make it on board
Posted on 12/3/13 at 11:12 am to DawgCountry
Zombie Apoc Survival is all about three fundamentals that can be applied to a variety of conditions/situations.
People - A key question is do the people around you have the commitment to survival that you have and what skills does the group collectively possess? What are they willing to do to survive, what are they willing to sacrifice to keep the group safe?
Redundancy - Multiple food supply chains are a must, (stored, farmed, etc....) Multiple sources of water, underground well, stream/river, rain collections, etc.... Multiple exit strategies (back doors, planes, ships, trails, etc....) If the place you're at is no longer safe, where's the backup location? Always be aware that everything you have will run out.
Location - The best way to avoid a bad situation is to not be at the wrong place at the wrong time. It'a not just defensive perimeters or remote locations, but you have to be aware of how many threats are around you and what the weather, farming could be like there in the foreseeable future.
***Things you didn't think about during a Zombie apoc, but need to consider***
Gasoline has a shelf life of about 2 years, but the power derived from it falls over time. Diesel keeps its power longer and can last up to 50 years if stored properly (water taps)
You wonder why you never saw a nuclear power plant meltdown in the Walking Dead? That's b/c it's a make believe tv show. A real world threat would be a Nuke reactor melting down while everybody is chomping on each other. Stay away from Nuke Power plants and not downwind of the jetsream from one. Fallout travels for many miles. Also, there are fewer Nuke Reactors in the Southern Hemisphere than in the Northern.
People - A key question is do the people around you have the commitment to survival that you have and what skills does the group collectively possess? What are they willing to do to survive, what are they willing to sacrifice to keep the group safe?
Redundancy - Multiple food supply chains are a must, (stored, farmed, etc....) Multiple sources of water, underground well, stream/river, rain collections, etc.... Multiple exit strategies (back doors, planes, ships, trails, etc....) If the place you're at is no longer safe, where's the backup location? Always be aware that everything you have will run out.
Location - The best way to avoid a bad situation is to not be at the wrong place at the wrong time. It'a not just defensive perimeters or remote locations, but you have to be aware of how many threats are around you and what the weather, farming could be like there in the foreseeable future.
***Things you didn't think about during a Zombie apoc, but need to consider***
Gasoline has a shelf life of about 2 years, but the power derived from it falls over time. Diesel keeps its power longer and can last up to 50 years if stored properly (water taps)
You wonder why you never saw a nuclear power plant meltdown in the Walking Dead? That's b/c it's a make believe tv show. A real world threat would be a Nuke reactor melting down while everybody is chomping on each other. Stay away from Nuke Power plants and not downwind of the jetsream from one. Fallout travels for many miles. Also, there are fewer Nuke Reactors in the Southern Hemisphere than in the Northern.
This post was edited on 12/3/13 at 12:44 pm
Posted on 12/3/13 at 11:41 am to HinesvilleThrill
quote:
HinesvilleThrill
Nice. But good info from CIYE.
Posted on 12/3/13 at 3:08 pm to CockInYourEar
quote:
Stay away from Nuke Power plants and not downwind of the jetsream from one. Fallout travels for many miles.
Or from Military Bases which could be the target of foreign attacks...
Or the eastern seaboard due to population density...
In short, you and I are screwed. I'm in Lexington, SC....within 1 hr of an Army Base, Air Force Base, Savannah River site and God knows how many Nuclear Reactors.
I won't have to worry about any survival scenarios...
Posted on 12/3/13 at 3:12 pm to SquatchDawg
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Nuclear Reactors.
How long in this scenario before one goes full meltdown? In other words, how long do we have to head west and where should we head?
Posted on 12/3/13 at 4:16 pm to S1C EM
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how long do we have to head west and where should we head?
So little time its not even worth worrying about.
Posted on 12/3/13 at 8:38 pm to S1C EM
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How long in this scenario before one goes full meltdown? In other words, how long do we have to head west and where should we head?
You have about 6 hours after the water pumps fail, however, with proper automatic controls in place, this might not actually happen for days after the shite goes down. A good rule of thumb is you have 24 hours to get out of harms way.
DO NOT head west. That won't do a damn thing. Here's a picture of where the reactors are.
Here's a picture of countries that use reactors or are planning too. (Any country that is not grey either has them or is building them.)
Think about getting off the mainland US. There are over half a billion potential threats on the mainland. Islands off the coast are a good rally point initially, but have a plan to get away from a hurricane threat and somewhere where the growing season goes year round.
Posted on 12/3/13 at 8:41 pm to SquatchDawg
quote:
In short, you and I are screwed. I'm in Lexington, SC....within 1 hr of an Army Base, Air Force Base, Savannah River site and God knows how many Nuclear Reactors.
EXACTLY! SC is about the worst fricking place to be if the shite ever went down from a military/terrorism threat, too many targets to overlook.
Posted on 12/3/13 at 9:59 pm to CockInYourEar
quote:
DO NOT head west. That won't do a damn thing. Here's a picture of where the reactors are.
Utah, Wyoming or Montana? Seems like they have pretty good buffers. Obviously, a zombie apocalypse isn't gonna happen. But airborne plagues certainly could. Still, everyone wouldn't go down at once and I'd have to believe it would be days, if not weeks, before any reactors actually became unmanned or failed otherwise.
Posted on 12/3/13 at 10:31 pm to CockInYourEar
quote:
Always be aware that everything you have will run out.
quote:
The best way to avoid a bad situation is to not be at the wrong place at the wrong time
Thanks for the pro tips.
Admit it......
You're the guy that loads the mini-van and takes the family camping once a year......and wears a machete on one hip....and a canteen on the other.....at the scenic overlooks and tourist traps by the highway.
Posted on 12/4/13 at 6:45 am to S1C EM
quote:
Utah, Wyoming or Montana? Seems like they have pretty good buffers. Obviously, a zombie apocalypse isn't gonna happen. But airborne plagues certainly could. Still, everyone wouldn't go down at once and I'd have to believe it would be days, if not weeks, before any reactors actually became unmanned or failed otherwise.
Yes, the chances of a zombie apoc are 1 and a zillion. However, the aftermath of an all out Nuke attack would be catastrophic to the govt and social culture of our country. Once the main food supply chain is compromised, people will do "awful" things to keep themselves and their groups alive.
It's just simple logic that there are more threats (people who could come and try to take what you have) on the mainland US as opposed to an island off the coast of South America. Just watch out for the Pirates in the Caribbean.
This post was edited on 12/4/13 at 7:12 am
Posted on 12/4/13 at 6:48 am to Jefferson Dawg
quote:
Jefferson Dawg
Oh look, it's a frickin' hipneck here to frick up a funny and entertaining thread. You'd be the first to die off during a catastrophic event. You'd run to Tiger Direct to pic up a Sat phone and end up fighing to death with a local over a John Deere hat and a plaid shirt.
Posted on 12/4/13 at 9:40 am to CockInYourEar
quote:
Oh look, it's a frickin' hipneck here to frick up a funny and entertaining thread.
You're the one that fricked it up, Gilbert.....
Was much better before you started hyper-ventilating on it with Captain-Obvious apocalypse tips..... and awkward cornball Pirates of the Caribbean jokes........
Posted on 12/4/13 at 9:49 am to CockInYourEar
In the graphic novels the baby died. However, the show doesn't stick to the books. I think the baby is dead. They wouldn't show it getting ripped apart and as far as not being on the memoriam on talking dead that just adds to the mystery until the show starts back up.
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