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re: This is when I wish they still made the NCAAF games
Posted on 2/4/16 at 2:30 pm to Col Reb is my mascot
Posted on 2/4/16 at 2:30 pm to Col Reb is my mascot
That's basically what the old games were. You'd have NCAA 2002, and you wouldn't have Eli, you'd have "QB #10," who (in 2002 terms at least) looked like Eli and had attributes that you would expect Eli to have. The issue is that the NCAA wasn't able to prove that these players weren't inherently based on existing people. The only way to have it work currently (not counting the O'Bannon fallout) would be to have all licensed teams on there, but not have any sort of specific players whatsoever. Basically, you'd have a bunch of grey blobs in jerseys that have 50 for every attribute, and the developer wouldn't be able to make it where you can actually recognize any of the players, but users could fix the attributes and share that roster. You just can't have player likeness in a game though.
This post was edited on 2/4/16 at 2:32 pm
Posted on 2/4/16 at 2:53 pm to TOFTR
I know, which is why you just make everything customizable and let the users do it themselves (which people would). Make everyone 5-3 110 pounds in the original rosters. The key is just making everything customizable, and let the users/game buyers do the rest
Eta: EA really couldn't just make everyone 5-3 and 110 pounds with the intent that the users just customize, but I think EA could make the players randomly generated, while leaving everything customizable. That way they can argue that people making the players similar to the real life counterparts are just incidental to the game itself
Eta: EA really couldn't just make everyone 5-3 and 110 pounds with the intent that the users just customize, but I think EA could make the players randomly generated, while leaving everything customizable. That way they can argue that people making the players similar to the real life counterparts are just incidental to the game itself
This post was edited on 2/4/16 at 2:55 pm
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