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re: 16-team SEC scheduling model(s)

Posted on 1/2/22 at 8:18 pm to
Posted by TideWarrior
Asheville/Chapel Hill NC
Member since Sep 2009
11825 posts
Posted on 1/2/22 at 8:18 pm to
quote:

I'm trying to be smug.


VP, Marketing, very successful career.

quote:

I just don't want to waste any more time discussing this topic with you.


I enjoy boards like this where everyone is allowed to share their OPINION.
This post was edited on 1/2/22 at 8:36 pm
Posted by TidalSurge1
Ft Walton Beach
Member since Sep 2016
36467 posts
Posted on 1/2/22 at 8:46 pm to
I'm not at all against folks expressing their opinions, including their disagreement with mine. I love everyone.

This post was edited on 2/23/22 at 11:44 am
Posted by VanBasten9
Land of The White Elephants
Member since May 2012
1384 posts
Posted on 1/2/22 at 9:53 pm to
Roll damned Tide. Now put your shite back in your pants, shake hands , and let’s get ready for championship game!
Posted by TidalSurge1
Ft Walton Beach
Member since Sep 2016
36467 posts
Posted on 1/3/22 at 6:34 am to
Why doesn't the SEC's 14-team/8-game model already have pods and/or 3 fixed rivals, rotating the other 10 teams in 5 schedule slots?
This post was edited on 1/12/22 at 6:12 pm
Posted by TideWarrior
Asheville/Chapel Hill NC
Member since Sep 2009
11825 posts
Posted on 1/3/22 at 7:07 am to
quote:

Why doesn't the SEC's 14-team/8-game model already have pods and/or 3 fixed rivals, rotating the other 10 teams in 5 slots?


PODs are created to solve a mathematical problem when expanding where there are to many teams in the conference. They allow for more games within the conference and greater rotation to ensure everyone gets to play the other teams in the conference. Also not sure how you plan to create a pod system with 14 teams. Hence why the conference is in a 2 team division because there is no mathematical way to evenly divide 14 teams.

Since you can not create a pod system in our 14 team system in response to what you are asking the only option would be to do away with the divisions create fixed rivals and rotate. Which in my opinion would be far superior for the product on the field than creating a annual rival for UA with USC, UK, and Vandy. Those games will not create a financial windfall for the conference annually in my opinion. Go pull the numbers from past games with those teams for UA and show me how they compare with the ratings for aTm and LSU.

But to answer your question in the simplest form the reason the SEC is using a 2 division system is it is currently the easiest way to handle it mathematically and generates 2 teams for the SECC.


Posted by TidalSurge1
Ft Walton Beach
Member since Sep 2016
36467 posts
Posted on 1/3/22 at 7:38 am to
Are you sure?

How about TV ratings for AU-GA AL-GA & AL-FL?

Are pods really required? Don't 14 SEC teams and 8 games allow for 3 fixed opponents, rotating the other 10 in 5 schedule slots? Isn't that essentially just like having pods?

Note: The NCAA requires conferences with 12 or more teams to have 2 divisions.
This post was edited on 2/26/22 at 8:01 pm
Posted by TideWarrior
Asheville/Chapel Hill NC
Member since Sep 2009
11825 posts
Posted on 1/3/22 at 8:43 am to
quote:

How about TV ratings for AU-GA AL-GA & AL-FL?


Without looking at the overall matchups year end and year out it pure speculation. Would those create great games yes but would it outweigh the loss of quality games each year by creating the following annual rivals:

UA-UK, UA-USC, UA-Vandy, AU-UK, AU-USC, or AU-Vandy while only playing LSU, a&m, Tex, and OU once every 4 years?
Posted by TidalSurge1
Ft Walton Beach
Member since Sep 2016
36467 posts
Posted on 1/3/22 at 9:05 am to
I don't consider or label a matchup a "rivalry" just because it occurs yearly. You ignore that your beloved pods also make AL-VU a yearly game. Why don't you genuinely assess the overall production of alternative models? Do matchups between major teams produce more revenue if played yearly instead of rotationally (twice/4 years)?

Regarding your flawed explanation for why the 14-team/8-game model has 2 divisions in lieu of more rotationals, you dodged these questions:

Are you sure?

Are pods really required? Don't 14 SEC teams and 8 games allow for 3 fixed opponents, rotating the other 10 in 5 schedule slots? Isn't that essentially just like having pods?
This post was edited on 1/13/22 at 9:09 am
Posted by TideWarrior
Asheville/Chapel Hill NC
Member since Sep 2009
11825 posts
Posted on 1/3/22 at 10:18 am to
quote:

I don't consider or label a matchup a "rivalry" just because it occurs yearly.


You keep saying though more annual rivalries and just because you edited the original post to say many more high-value annual rivalries you still said
quote:

but growing annual rivalries
when I questioned the non value games of the proposed divisions by you.

quote:

flawed explanation


smug response once again assuming your answer/opinion is the only right one.

quote:

you dodged these questions:


Never dodged just did not answer. I have stated my opinion and you have failed to sway me with your argument which has not changed and see no need to continue the conversation.
Posted by TidalSurge1
Ft Walton Beach
Member since Sep 2016
36467 posts
Posted on 1/3/22 at 10:24 am to
quote:

Never dodged just did not answer.

Too busy being obtuse?



Note: The NCAA requires conferences with 12 or more teams to have 2 divisions.
This post was edited on 3/21/22 at 11:32 am
Posted by AbSnopes
Birmingham
Member since Dec 2020
909 posts
Posted on 1/3/22 at 10:46 am to
These 4 pods make the most sense to me, and the 4 pod rotation you describe allows players and fans the chance to see us play everybody over two years, home and away.
This post was edited on 1/3/22 at 10:48 am
Posted by In Hsv
Huntsville
Member since Oct 2011
244 posts
Posted on 1/3/22 at 11:51 am to
Would a no division no pod league work? Nine conference games with three of them permanent rivals and rotate the other six. Top two go to conference championship.
Posted by TidalSurge1
Ft Walton Beach
Member since Sep 2016
36467 posts
Posted on 1/3/22 at 12:25 pm to
It would. But, as the OP explains, that model (like pods) would sacrifice many annual rivalry games and their huge financial benefits. It appears that's why the SEC's 14-team/8-game model doesn't already use 3 fixed rivals and rotate the other 10 teams in 5 schedule slots. The OP also explains how two new East/West 8-team divisions can rotate 8 cross-division teams in 2 cross-div games as frequently as the 12 non-rivals would rotate in 6 games.

Note: The NCAA requires conferences with 12 or more teams to have 2 divisions.
This post was edited on 2/26/22 at 8:02 pm
Posted by TideWarrior
Asheville/Chapel Hill NC
Member since Sep 2009
11825 posts
Posted on 1/3/22 at 1:22 pm to
quote:

The OP also explains how 2 new East/West 8-team divisions can rotate 8 cross-division teams in 2 cross-div games as frequently as the 12 non-rivals would rotate in 6 games.


The OP explains how you can get 1 non divisional game in per every 4 years where the pods would get home/away every 4 years(2 games) per team outside of the pod.

Need clarification on the OP please.

quote:

That's why the 14-team/8-game scheduling isn't already using pods


Please explain how to a pod system with 14 teams.
Posted by TidalSurge1
Ft Walton Beach
Member since Sep 2016
36467 posts
Posted on 1/3/22 at 1:32 pm to
Geez!

The OP explanations are very clear.

With 14 teams and 8 games, pods aren't needed to have 3 of the 13 opponents be fixed rivals and rotate the other 10 in five slots. The numbers fit perfectly if you exclude your problematic pods.
This post was edited on 1/3/22 at 1:37 pm
Posted by TideWarrior
Asheville/Chapel Hill NC
Member since Sep 2009
11825 posts
Posted on 1/3/22 at 1:36 pm to
quote:

The OP explanations are very clear.


This this is what it actually says in the OP.

quote:

That's why the 14-team/8-game scheduling isn't already using pods




Posted by TidalSurge1
Ft Walton Beach
Member since Sep 2016
36467 posts
Posted on 1/3/22 at 1:37 pm to
I know what the OP actually says. I wrote it:
quote:

That's why the 14-team/8-game scheduling isn't already using pods and/or 3 fixed rivals, rotating the other 10 teams in 5 schedule slots.
This post was edited on 1/21/22 at 9:18 pm
Posted by TideWarrior
Asheville/Chapel Hill NC
Member since Sep 2009
11825 posts
Posted on 1/3/22 at 1:41 pm to
Then please explain because you said

quote:

That's why the 14-team/8-game scheduling isn't already using pods


Unless I am reading it wrong would imply you could make a pod system with 14 teams or are you implying the current system would not need pods even to implement a scheduling similar to what a pod system would put in place?
Posted by TideWarrior
Asheville/Chapel Hill NC
Member since Sep 2009
11825 posts
Posted on 1/3/22 at 1:43 pm to
quote:

Would a no division no pod league work?


I think it would work and like any idea that would allow for the programs to match up home and away more often then waiting 8 years for it to happen. Whether it ends up being division, pods, or no division.
Posted by TidalSurge1
Ft Walton Beach
Member since Sep 2016
36467 posts
Posted on 1/3/22 at 1:51 pm to
quote:

Unless I am reading it wrong would imply you could make a pod system with 14 teams or are you implying the current system would not need pods even to implement a scheduling similar to what a pod system would put in place?

You misread/misunderstood and misquoted the OP. And you've done so repeatedly.
quote:

I think it would work and like any idea that would allow for the programs to match up home and away more often then waiting 8 years for it to happen. Whether it ends up being division, pods, or no division.

Each home/away flips in 5 years, not 8. And it's not nearly as big of an issue as those your pods cause. It appears you believe a matchup between good teams played twice/4-years is as valuable as it would be if played yearly. I've tried to remain patient and polite despite your myopia and obtuse antics, but apparently you can't even comprehend proper usage of basic words like then/than and to/too.
This post was edited on 3/21/22 at 11:36 am
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