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Registered on:10/3/2011
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[quote]With how many people choose to watch people play games rather than playing or experiencing it themselves[/b], I imagine this is trying to appeal to those people who can have a similar experience. I can see people letting the AI take control on a hard boss or puzzle they can't solve.[/quote] ...
AP English Literature. The hardest class I've ever taken in my lifem. I think the teacher got a sense of satisfaction in making that class unnecessarily difficult. One day she brought a king cake to class and told us we could have a piece once we finished our quiz. Our quiz was 5 questions. ...
[quote]To explain a bit. . .when the guy tells you to meet him somewhere at sundown, and you don't get there in time, the event plays out without you. You have no opportunity to redo it or anything. Almost all the quests are like that. It isn't like Witcher or any of the others, where you can let qu...
I would have tried to create a makeshift raft and paddle my way to the nearest lifeboat....
There's a joke here somewhere about Ubisoft games already being AI generated....
I have almost 800 hours in FXIV. I probably have twice that in WoW. I'm sure I have hundreds of hours in NCAA Football 14. As far as single player games, it's probably not that impressive. I have around 120 in Assassin's Creed Odyssey, but that's me completing all of the "main" tasks and all o...
I think any time you put a piece of geometry in front of you and the boss and it just makes a beeline towards you, getting stuck in the geometry and just relentlessly attacking nothing but air perfectly encapsulates the issue I have with some of these bosses. Some of them never seem to have to wo...
Once you get into Chapters 2 and 3 the game starts to feel a lot more like a Soulslike or at least like Stranger in Paradise where the fodder enemies are easier but the bosses are massive difficulty spikes that don't play by the same rules as the player character, and I'm at least 5 levels above the...
I don't necessarily think that's an unpopular opinion Tears of the Kingdom is a bigger/better version of BotW. I liked BotW's intro better though. Some things annoyed me with Tears of the Kingdom such as the requirements to upgrade armor. I should not have to stand on the back of a Dragon fo...
[quote]it would be one thing if it was REALLY noticeable if your pawns have it but mine wasnt showing any signs. slept at an inn and boom, harve dead.[/quote] It's a mechanic that adds nothing to the game. "I think this pawn I recruited has Dragonsplague. Oh crap, better cut him loose!" "...

re: Oblivion fans check in

Posted by BulldogXero on 4/1/24 at 12:24 pm
Oblivion and Skyrim have better combat than Morrowind, but Morrowind's combat isn't that bad once you get a few hours in. Most people complain about constantly missing attacks against enemies who are directly in front of you, but that problem mostly goes away as you level up and become more profi...
[quote]1987, I was gifted with the opportunity to [b]functionally implement cost reduction[/b] on a 1500 person plant site. After wandering around for 3 months we settled on a program that promoted 8-9 elements. Tracking deficiencies was one to [b]enable root cause analys[/b] [b]6 sigma[/b], i...
There's something to this game. I don't know if it 100% nails what it's going for, but it really grows on you. I don't dislike the idea of limited/no fast travel, but I'm not sure why the game gives you quests to go halfway across the map, and then you get there, and there's a side quest that ma...
[quote]The section I played had a [b]souls like feel[/b] to the design but a bit more linear. Kinda like lies of p. Got your vending machine (think bonfire) area where you can use your skill points (sp), rest, listen to music, upgrade, etc.[/quote] Soulslikes are a cancer on the gaming landscape ...

re: Oblivion fans check in

Posted by BulldogXero on 3/31/24 at 8:00 pm
[quote]Other than the obvious graphical improvements, I have a hard time thinking of areas in which I thought Skyrim was an improvement over Oblivion, outside of the leveling system. Other than that, there were a host of areas in which Skyrim went backwards, especially when it comes to the quality o...

re: Oblivion fans check in

Posted by BulldogXero on 3/30/24 at 3:06 pm
I'm convinced that the best way to play Oblivion is to turn the difficulty slider all the way down (or at least down to a certain extent) and not worry about min/maxing your build. Oblivion moreso than Morrowind or Skyrim seems to demand players plan out their builds in advance...
Ubisoft offers a 10 hour free trial. Honestly, a part of me dies every time I sail up to a dock and have to press and hold triangle to instantly teleport onto dry land...
I've been stuck at the final phase of the last boss for 4 hours. I get his HP down to 10% and I fail the DPS check at the end every single time. I guess I'm supposed to stagger him but it's almost impossible to hit him because of all the knockback....
I am enjoying it more as I continue to play it. The open world is a lot of fun and is rewarding to explore. It seems that the game gives you a lot of healing options, and most missions I have done so far give you 1 or 2 buddies that can fight with you I still think shoehorning soulslike mech...
[quote]how so? From what I’ve seen there’s nothing soulslike about it outside of Sekiro style parrying[/quote] Outside of everything that makes it a soulslike, it's not a soulslike "campfire" checkpoint system. You lose a resource when you die. The only way to reclaim resource is to kill the...