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re: Official CFB25 Thread - GAMEPLAY DEEP DIVE IN OP / Gritz is a b*tch...

Posted on 5/20/24 at 9:39 am to
Posted by finchmeister08
Member since Mar 2011
35871 posts
Posted on 5/20/24 at 9:39 am to
quote:

- Play-action passes = a sack over 90% of the time.


y'all aren't doing it right. you got to set up the PA with consecutive runs. there's no telling how many DBs i've faked out and thrown 80yd bombs for TDs because the DBs bit on the run. i've thrown TDs 90% of the time.
Posted by VinegarStrokes
Georgia
Member since Oct 2015
13349 posts
Posted on 5/20/24 at 9:50 am to
quote:

y'all aren't doing it right. you got to set up the PA with consecutive runs. there's no telling how many DBs i've faked out and thrown 80yd bombs for TDs because the DBs bit on the run. i've thrown TDs 90% of the time.


Also, I found that if you cancel out of playaction around the time the mesh is occuring the play will still have the same affect but get you out of the slow progressing fake handoff animation.
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